But someone at Blizzard is unbelievably arrogant and they deserve the ire they're getting. I don't blame Wyatt Cheng, who seems like a cool dude and was sent out to die on that stage - you can sense his growing panic as his attempt to hype up this insulting shit-on-a-plate makes zero impact on the audience. They chose, in front of their most dedicated and hardcore fans, to toss them a game announcement for a game literally not aimed at any of them, and then were surprised when this went really fucking badly. They could have not announced anything, or thrown together a teaser for Diablo IV, or talked about the rumoured Netflix series, and it would have still been better than this shit. There was no need for Blizzard to score this PR own goal. The really dumb thing is, this game is gonna print money for Blizzard anyway because the exploitative mobile game market is ripe for the picking with an IP as big as Diablo, regardless of the game's quality (and I'm far from impressed, since it looks like a reskin of another Netease game Endless of God), There's a massive chance Diablo Mobile isn't breaking any trends. Anyone can play whatever they want, but some of the worst examples of monetization have resided in the mobile market for generations and still do. Mobile monetization turns a lot of people off and you can stick it where the sun doesn't shine if you don't think there is valid criticism of it without knee-jerking to "you're just being mean to mobile games". Then you take that shit and wonder even more why jimmies get rustled when the F2P mobile market gets cloned and attempted to be dumped into $60+ games. It's not just controls or low effort jabs at graphics. Please be excited to need to turn this into a second job to get anywhere as F2P or rare spending, or actually get a second job to dump in silly amounts of money to even get near BiS in a reasonable time frame.Īnd time and time again it seemingly has to be explained why many of us who play console and PC games can't stick most of the mobile market. What this means is that while a f2p player can save up their gold to bid on these items, a p2w player can easily crush their bid to win the items by dumping their wallet into gold." These currencies are used to increase talent power (gated by talent experience), but more of an issue is being able to use gold to purchase items players put up for Auction and for bidding on items that drop in Team Raids. You the in-game currencies, gold and silver, via RMT. This is probably one of the larger can of worms for me. With that said, there are some rare crafting materials which p2w players can purchase via RMT, that are quite difficult for f2p players to acquire.Ĭurrency. Crafting is a viable means of acquiring powerful gear in the game. It's worth noting these gems provide considerable boosts in character power. This means technically an f2p player can eventually get Best in Slot (BiS) gems, but a p2w player can get them much faster. Players can upgrade gems to the next highest quality by combining a certain number of them. There is a different tier of gems every 10 levels and each tier has various qualities. These are items used to insert into your gear that add specific stats, increasing character power. Interestingly, it is a PC mobile cross play game. This the the micro transaction model for Crusaders of Light, made by the same company. So I grabbed this from a review of another NeTease game, MTX will probably be similar.
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