![]() Said team competes in a series of race weekends over the course of each season, and your job is to try to win races and - ultimately - the drivers’ and constructors’ championships. You probably don’t need me to tell you how motorsport works, but just in case… Motorsport Manager puts you in the shoes of the team principal of a racing team (existing or new). For example, my team TSP Racing scouted and signed Yuki Tsunoda when he was just 14 years old in-game. Since the game always starts in 2016, this can lead to some funny situations. The one I’m using is called Formula 1 Manager 2021, and adds all the teams and drivers for the current season, as well as real life media personalities, sponsors, team principals, and even designers and mechanics. In case you’re wondering about the screenshots, there are some great mods out there for this game. Would a small studio fare any better in this area? The answer, as we’ll see in this article, is yes. Motorsport is about much more than on-track racing, but even the flagship Codemasters F1 series gets the strategic side of things horribly wrong, forcing the player to make suboptimal decisions to ensure the AI stay competitive - especially when the weather changes. It frequently pops up in Steam sales and Humble Bundles, but despite having a copy sitting in my library for years, it’s only now, a full five years since it came out, that I’ve actually gotten around to playing it.Īs a big Formula 1 fan, I was both quite excited to get going and somewhat skeptical. Playsport Games’ Formula 1 management game (it’s unlicensed and includes other series, but that’s basically what it is) was first released on mobile in 2014, before moving to PC in 2016. I’m a little off the pace with Motorsport Manager.
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